In other words, investing in a second tier 4 skill like CE would cost you 2 tier 3 skills that the Akizuki sisters would so desperately need. And then there is "Hey look, I'm almost a light cruiser!" Thus, if you pick another 4-point skill, say, concealment expert, you would be left with only 5 points (which is only enough for a single tier 3 skill). Other than that, thanks for your analysis. Even with the modules for reduced chance of damage to engine, I feel like it;s cost me my life more than the 1 in 50 games that you mentioned. Edit: Btw thx for the write-up. Always a pleasure to see you in randoms and get stomped. The Fletcher is still a threat, even more so since the torps reload faster, when damaged. It's not something you count on naturally after hundreds or thousands of DD games where this just doesn't happen. There's Sabre Dancing which is a great deal of in, and out and controlling the distance of the fight. A collection of gameplay guides, mostly DD and Strategy focused. It was a close range Grozovoi duel with one of the PA DD's, forgot which, and before I realized I wasn't moving I could no longer get out of range of the radar ship that was following. Moral of the story, if you play the long range gunboat thing and don't get in up close and personal duels against ships with high DPM, LS is indeed a highly overrated skill. Stay safe and healthy Do you think this build would work better or worse on Harugumo? Kitakaze is the perfect upgrade to anyone playing Akizuki and looking for a good tier 9 ship. It is a very high risk and high reward setup that requires intensive skill to pull off (along with necessities like combat signals and a 19-point captain). Ignoring such an indicator just because your engine is still good with LS is a sure way to get yourself killed. Very small nerf. ), SE (You took a shima torp didn’t you? Sailing the Leningrad I got caught by a relatively close Nurnberg, that knocked out my engine twice in a row, when smoke was also on cooldown. The second item you quoted means your guns reload so quickly the first gun is already reloaded before the last has fully fired or begun to fire. PM, EM, AR, SI, SI, AFT, CE. What are you doing?? Highly recommended stream. This isn’t surprising because of confirmation bias. Origins of the build: the 19-point dilemma. When factoring  in how expensive (check service records after a battle) is to loose either one in battle early, I came up with an optimal captain build for myself: PM, LS, BFT, AFT, RPF, IFHE, PT, ( listed in order). Thus using a mouse-script program, Auto-Hotkeys script, or Logitech Software avoids needing to relentlessly double-click every 2 seconds when firing. Interesting comment about LS. more of a Harekaze,Kagero,Yugumo play style and skirting the ragged edge of over aggressiveness. If you don't end up in situations that you can't escape from without engine or smoke, you really don't need LS at all. Thanks for your insights. The only problem is Chappy, but his radar duration is also very short, if you spot each other, he’s got way more problems to worry about than you (Since you are a T9, this means that some top tier BBs are going to enjoy free citadels). Did you enjoy it? Kita's rudderShift & turn radius is simular to pre 7.8 nerf of Aki's; Kita is just 3 knots faster. Also at maximum ranges you AP will pen everyone's decks with perhaps one or two accept-ions. Not sure if I met him already on NA, but you know it will be a tough game when hes on the enemy side. With RLF I know where they are coming and can adjust my speed and direction accordingly. My GF said he sounds like a stoner. Akizuki — Japanese Tier VIII destroyer.. One of the most sophisticated destroyers in the Japanese Navy. Stopped capping in Haru, period. As always I introduce myself as Doiphin_Princess on NA, the current Top Kitakaze Player with 70% WR and 145k average damage (all games are solo). Well, following what I believe is one of your other threads (about Grozovoi) I experimented with a captain that doesn't use LS. Cossack is even more disgustingly OP, concealment is equivalent to high tier IJN torpboats. what's the point to nerf Kitakaze and Harugumo IF Akizuki won't get nerf too???? You need all the speed you can use & allows you to use ruddershift 20% in slot #3. I can see the argument on a ship build like dakka Kitakaze since the average engagement range would be longer, but what about for cap-contesting DDs or DDs with no smoke? Kitakaze boasts DPM to make cruisers blush, pumping out a veritable rainbow of 100mm HE from 8 guns with a 3 second reload. If you don't have IFHE, fires may be your main source of damage. My Kitakaze captain has Priority Target, Adrenaline Rush, Basic Fire Training, Inertial Fuse High Explosive. What have we done to deserve this, Wargaming? Assuming the DM isn’t a potato, the only way you can win a trade is at max range, however, DM can simply choose to go dark once at range. Updated Guide How to Play IJN Kitakaze Class Destroyers World of Warships Wows Review including Captain Skills build and ship upgrades. 3,524 views (145 votes, average: 5.00 out of 5) Loading... Hello boys and girls. 2 - Umikaze 3 - Wakatake 4 - Isokaze 5 - Mutsuki 5 - Minekaze 6 - Fubuki 6 - Hatsuharu 7 - Akatsuki 7 - Shiratsuyu 8 - Kagerō 8 - Akizuki 9 - Yūgumo 9 - Kitakaze 10 - Shimakaze 10 - Harugumo Premium Rather have (forget CE's DD bonus) .6-.7/8 lower range of a ship spotting me than adding 2.5 km to the range I'm spotted at when I fire my guns for the next 20 seconds. I finished Kitakaze's grind to Harugumo with: 69 battles, 63.77% WR, 84.4k Avg Dmg, 1971 WTR, and top 50 on wows-numbers leaderboard (and apparently the max XP game for it). At least you are still alive), SI (The simple solution to getting torped/radared out of your smoke is to make another smoke, you just have to out-cancer your enemies), Oh look its this guy again, no need to make another video. Either way, killing the Wooster should be a job for your BBs. Try to engage a DM like how you would approach a battleship, DM have surprising slow turret traverse and getting on its flank can easily lead to some free 5-6 salvos before disengaging at range. My win rate is better, contributing to the team is more substantial, yeah, occasionally I have to deal with nasty rants, but with everything said I can actually make credits on this ship. Ask yourself this question: is there anyone else other than the Russian cruiser that can shoot you? RIP Pensacola, ruined with bad turret traverse. 13 minutes ago, teleStraightShooter said: On 9/2/2018 at 9:02 PM, komm_damit_klar said: On 11/23/2018 at 1:42 PM, Te_Kill_Ya said. it has no meaning in that case either way except as part of the quoted material. Kitakaze No Dio / Platinum 4 0LP / 106W 83L Win Ratio 56% / Senna - 29W 13L Win Ratio 69%, Ahri - 17W 14L Win Ratio 55%, Sett - 8W 9L Win Ratio 47%, Blitzcrank - 8W 5L Win Ratio 62%, Nami - … CA a little tougher but if you hose them down and leave them for the CV that'll work! Report Save. Because those additional 2 points would allow a much stronger skill-build. A Kitakaze in the same situation gets her torps every 2 1/2 min. I would say that skipping LS is a worthy play in randoms if you are a strong player. More flexibility when contesting caps, scouting, DD hunting or stealth attacking a BB. I will be covering two main topics: (1) How I played Kitakaze, and (2) how Kitakaze fits into the current WoWS meta. Its built to backup a DD, who can spot the enemy (& its torps) & you hammer it. Which one is needed first? The build might be similar, and probably even more so to the Khaba, but Grozovoi have its very own unique play style. So many that he's willing to forego CE. Bigger and greater in tonnage than previous types, she carried a larger, higher pressure power plant than her predecessors, which … It deservedly gets pooped on by CVs. When I stay outside to support another DD or snipe, I get 90-100k damage. Today I present you a game with the nerfed kitakaze. Go dark? Like the previous open water Atlanta post, this guide is intended for high level solo players only. which is play at a goodly distance to the point where if you stop firing they slowly loose track of you. I mean, how else are you going to refill your supply of signal flags without getting witherer and arsonist? Benson, Fletcher, Gearing, and Kidd also have better concealment. Want DD hunting, go BFT and leaf DE (without DE you make enough fires) I wanted to test this on my Gremy with the unique commander and the buffed PM, since SP is really tight on russian hybrid boats due to running CE instead of the 4x3 build Khaba uses, and needing EM or suffering a 5% DPM loss from the turret mod. In other words, it offers you an out if you screw up. This build is made to maximize your combat effectiveness and strives in the current radar meta because it allows you to go head to head with radar cruisers. Jutland counts as gunboat, and has 5.7 km (stealthier than Kitakaze). ), Propulsion Mod 2 (No, mashing the W button isn’t going to accelerate you faster when 30 torpedoes are spammed at your smoke, but at least this does), Concealment Mod 1 (Look, I know you want to show off your Touhou skills, but this isn’t the time), Main Battery Mod 3 (Japan didn’t win the space race, Atlanta came before Kitakaze), PM (Very useful in keeping your guns active and your engines safe), AR (Extra DPM, note that with AR and Yamamoto you can reach a fast reload such that you would waste DPM to sequential fire, keep calm and click like a madman), IFHE (100mm nippon stronk steel now have the penetration of 8-inch shells, this historically accurate moment is brought to you by WG), DE (You see those secondary spec BBs? What. Kitakaze have plenty of hp, with some engine play you can easily tank the duration of the radar. I find it interesting that people are taking IFHE on this. References to specific designs, models, manufacturers, and/or modifications of ships and aircraft are used only for the purpose of historical consistency and do not assume any funding or other involvement in the project on the part of the holders of trademarks. It is still a monster. Which suggests that thing may be just as OP as it feels. Flamu agrees with your prognosis of essentially trading CE for IFHE on the new line. Stopped capping in Haru, period. Today, on how to farm damage in the Kitakaze :V. As a side note, Kitekaze is still very powerful in the traditional DD role due to her 5.9km concealment and insane DPM. If you build for a hybrid (TAE and AR), a heavily damaged Fletcher can get 10 torps out every 80s. What is he going to do after the radar expires? BFT. Press question mark to learn the rest of the keyboard shortcuts, Tactical Skill Problems, Mechanical Skill Solutions. I don't have Kitakaze (yet) but my captain going to her has IFHE and CE. So nice concept, but no thanks. Treat Wooster as you would as a CV. You concealment with be sufficient to let you go dark from cruiser and BB counterfire.. and any DD that chooses to chase you unless it another IJN gunboat DD really doesn't want to catch you.. hopefully because catching you means exposing them selves to allied fire. A game about huge boats. Its just the Best. Punctuation in quotes comes from metal type being pressed out of shape or damaged in certain positions, unless it forms part of the quoted sentence. The starch is strong in this potato (DrEiak@NA). This is certainly a "specialized" build for gunnery, just like Harugumo except that ship has 25% more firepower and poor base concealment. She has better dpm for this job (and more health) afterall. komm_damit_klar, September 3, 2018 in Japanese Destroyers. Angela Ziegler – Or Mercy, was born in Switzerland. Never submarines, they said. 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