Of course, the high-quality castle only makes sense when one remembers that it’s Ayami Kojima’s art style that serves as Aria of Sorrow’s base. We are not a general-interest magazine; we provide smart readers with sharp, entertaining writing on a wide range of topics in pop culture, offering an escape from the usual hype and gossip. Just like it's sequel Dawn of Sorrow, it has a reference to Jojo's Bizarre Adventure. Olrox - A former servant vampire of Dracula and the Lord of the Castle in this novel. Most of this boldness stems from the gameplay, but the story presents itself as a thematic end for Castlevania if nothing else. Aria goes beyond wanting to replicate the greats and instead chooses to be great in its own right. It is the counterpart to God and thus the anti-god of the Castlevania universe. Contested Sequel: Both Aria and Dawn are well regarded, but which game is better is up for debate. Aria doesn’t hold any punches when it comes to Soma either, making him succumb before the end of the game and even featuring an alternate ending where he embraces his demonic powers, leaving Julius to kill Dracula yet again. Which in itself is important, as it gives audiences an opportunity to see a Belmont in his element from not only an outsider’s perspective, but Dracula’s. They’re always used as a means to either flesh out the game’s backstory, or build-up to the confrontation between Soma and Julius. Juste Belmont looks like Alucard, there’s a variation of the Inverted Castle twist, and the game was designed with the explicit purpose of capitalizing on Symphony of the Night. Their dialogue shows how deeply they care for one another, and Soma’s Dracula-related insecurities end up tainting their dynamic at the end of the game, cutting Soma off from his only source of genuine affection and love. Which alone is enough to make Circle of the Moon less a Symphony sequel, and more a Castlevania stuck between the Classicvania and Metroidvania model. Aria is just as much a character study of Dracula through Soma as it is a celebration of the ultimate struggle between the Belmont clan and the Count. Ready to address Harmony of Dissonance’s criticisms, Koji Igarashi set the stage for the game that would breathe new life into Castlevania– Aria of Sorrow. Akumajō Dracula:Kabuchi no Tsuisoukyoku Castlevania’s run from 1986 to 1997 is downright legendary. Soma’s relationship with Julius may be what best contextualizes Aria of Sorrow’s role in the franchise, but this isn’t to say that the supporting players don’t contribute. There he meets Genya Arikado, who defeats a group of attacking enemies and explains Soma's ability to absorb monsters' souls. Graham is a hateful coward who thinks too highly of himself, and too little of others. By 2000, Castlevania had entered the 21st Century at its lowest point, with Symphony of the Night silently in the background, untouched. Koji Igarashi went beyond parroting himself, and instead entered production prepared to take Castlevania to the next level with a tried and true team. Legends, Legacy of Darkness, Circle of the Moon, and Harmony of Dissonance all tried to tell a compelling story and they all faltered along the way. With 11 years of goodwill to bank on, Castlevania’s future would never look as bright again– and unfortunately for good reason. Or not. Instead of calling attention to itself as a successor to Symphony of the Night– something the game admittedly could’ve gotten away with given its production team– Aria of Sorrow does everything it can to assert its individuality asap. This sequel takes advantage of the superior hardware of the DS to deliver impressive animations and amazing music. Soma being Dracula is the cherry on top of Aria of Sorrow, that last little detail that makes everything just right– not just in the game, but in the context of the series. Castlevania often shuffled around its development teams, but Symphony of the Night managed to land a team that in retrospect is on-par with the likes of Chrono Trigger’s legendary development team. No Dracula means that a new villain can rise up in the form of Graham Jones, and while he’s not that compelling, he ends up representing everything Dracula claims to despise in humanity. Dracula and the Belmonts may finally put their feud to rest. shmuplations.com. Then you can play Symphony of the … Koji Igarashi. While there are a few duds sprinkled throughout the series’ first decade (Simon’s Quest, The Adventure, Dracula X), this is the same franchise that produced Super Castlevania IV, Rondo of Blood, and Bloodlines over the course of three years– three of the greatest action platformers of all time. Konami released a sequel to Aria of Sorrow, titled Castlevania: Dawn of Sorrow, on August 25, 2005 in Japan. Castlevania Dawn of Sorrow. On the Nintendo DS side, we have Dawn of Sorrow as the sequel to Aria of Sorrow and Portrait of Ruin as the sequel to Castlevania Bloodlines. He may be the main antagonist, but he’s no Dracula. The Game Boy Advance's Castlevania: Aria of Sorrow and its DS sequel Dawn of Sorrow focuses on Soma Cruz, the future reincarnation of Dracula, fighting those who would dare revive his old incarnation. If you’ve already cleared the original but can’t get enough of the castle-crawling action, creator Kseptuple offers Castlevania: Aria of Sorrow Alter. 8 CLASSICVANIA: Castlevania There’s no going wrong with a classic like the original Castlevania. That said, while it’s always beneficial to keep characters who fill similar roles antithetical to one another, Graham’s personality is more layered than that. It’s a simple gameplay loop, but it keeps Aria of Sorrow’s blood pumping long after the credits roll. Speaking of sequels, the Castlevania series makes another appearance on our list, this time with Dawn of Sorrow.The creative sequel to Aria of Sorrow is set in the more contemporary era rather than medieval, and continues both the platforming and RPG elements that made the initial games so great and also even brought along Aria of Sorrow’s tactical soul system. Aria of Sorrow might not have had the same cultural impact of Symphony of the Night, but it’s exemplary of Castlevania at its best. Genya also tells Soma to go to the Master's Chamber quickly, so Mina doesn't die an excruciati… As far as navigation goes, this is the best castle in the series. Still Soars to Silly Heights, Sordid Cinema Podcast #561: The People Under the Stairs Still Hides Horror…. This is all information conveyed in the opening title crawl, but less than a full minute into gameplay and audiences are already introduced to the Soul mechanic, a system that allows Soma to absorb enemy Souls in order to use their techniques. Aria of Sorrow feels like the end of everything Castlevania represents. Between Souls and Soma’s generous arsenal of weaponry, all play styles are accommodated. Finally Releasing version 1 of the fully modified Aria of Sorrow featuring Bloodstained: Curse of the Moon’s Zangetsu and his allies. 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